
Ray Johnson, "May Wilson" 1963-4
I don't know what you know about Fluxus. So let me tell you what I know, or at least, what I believe is true. I'm here in the guise of a yabbering, swivel-eyed prophet here to bring you The Word, to tell you that Fluxus is everywhere, that the spirit is strong, it's here, now, among us again... like it never went away.
Let me explain.
Fluxus is often (well: always) compared in the art-historic slideshow with Dada. I'm not sure this comparison is really necessary or ideal, but it'll definitely do as a point of departure. Fluxus and their lunatic grandparent had at least one thing in common: anti-art. Both were motivated by the urge to abolish Capital A-art, to destroy the tower*, as it were. But where Dada bit, sneered and spat, Fluxus did it differently. Fluxus (by and large) accented making over breaking, and Fluxus did it with a gloriously crap anti-style, with fun.
And now, without meaning to win anything, Fluxus won the war. Fluxus is everywhere and nowhere in particular, universally present and vaguely ignored. But most important of all is what Fluxus says, which is this: come & play.
Say, can you levitate?
Fluxus was not interested in just bursting the balloon just to hear the noise. Instead, Fluxus had a much bigger aim: they wanted to make art available by making it ordinary and ubiquitous, to make it something you can do too.
They were dealing in public magic, in other words. Want some?

Fluxkit (1965)
Everything is connected, somewhat
Fluxus was about as networked as you could be in 1962, with the web just a twinkle in the Pentagon's eye. Fluxus society was a pretty loose affiliation, one linked by postcards, parties, posters, phonecalls and xeroxed memos, boxes of toys, mail art and mailing lists for very many never-realised events. Mail-art would eventually become (in curator-speak) 'telematic' art, which in turn became 'net.art', and well... here we are today.
Not only did Fluxans embrace communications as a conduit, but what was being communicated (and this is where Fluxus starts to feel doubly modern and relevant again) is often this: rules for play.
Endless fluxpieces (the "Event Scores") are simply instructions for playful human programming: stand here and imagine this, take these five keys at random, tell someone this lie, tear those papers in half, etc. Diagrams for a poem, notes for a drawing, words for a game, or a musical score written as a gentle imprecation to not worry too much if anything goes wrong.
Cheapism
Fluxus is a toybox: dumb, trivial, self-conscious, funny, a meandering conversation liable to drift into transcendentally stupid territory, if you like that kind of thing. Invariably made of the cheapest materials, hot from the mimeograph, it was already poised to just fall apart in your hands. Perfect.
If you wanted to hold a Fluxevent in your hometown, prime mover and spiritual father George Maciunas would just mail you one in a suitcase, or might just send a set of instructions on how to make your own. (If you were really lucky and you received a suitcase: your box might contain another box, containing a solemnly-labelled grasshopper turd).



Above: three pieces by genial superfool and shambling fluxchap Ben Vautier. Ben is still at work, and his naked, no-stunts stuff is more or less guaranteed to make any day into a happier one.
WARNING Fragile
The point of Fluxus was the idea (portable, mutable, temporary, fun) over the execution (cheap, cursory, standardised, let's-do-it-now). Adherence to the DIY spirit was also presumably in part the eventual, lethal weakness of Fluxus: a real revolution needs flags, songs, heroes, objects, durable icons - crafted stuff as well as strategic craftiness: all the stuff Fluxus wasn't. And if you're not willing to get into the revolutionary kitsch game, expect failure.
Consider this: no 'classic' fluxobjects exist, apart from Cage's highly effective provocation 4'33 which gives you an idea of how thorough-going the anti-heroic, iconoclastic position was. Fluxus was distinctly lacking in fleshly pleasures too: it was just far too spindly, witty, and cerebral to ever be genuinely hip, except amongst, you know, spindly, witty, cerebral types, or so I'd imagine.
Fluxevents however, were obviously somewhere between a party, a sporting event and a group show. I assume they were a blast: or if not, a fairly peculiar noise of some kind.
Fluxlove
It started for me a while back when a friend (thanks, Mark) gave me a plain white 5" x 7" card, printed on which were printed mystifying, absurd, and immediately brilliant instructions:
1. Start to smile...
This was Mieko 'C' Shiomi's Disappearing Music For Face from 1969. At that precise instant it didn't really matter what I was reading, or who it was by. I'd never seen anything like it. I was knocked sideways... and left smiling.
A Digression: Fluxus thinks big

All roads lead to Fluxus? The full extent of their imagined genealogy, taking in everything from the fountains of Versailles to vaudeville, as conceived by George Maciunas in this fantastic Expanded Arts Diagram [opens in new window] of 1966.
Fluxus and Games

This is Saito's Sound Chess, a somewhat interesting idea: covered chess pieces in boxes make for a kind of hugely obfuscated sound-memory version of chess.
But hold on, here comes the small print: "The resulting complexity of play borders on the impossible". And there it is - a potentially interesting idea fumbled in the name of art, or Art. I can't help wishing that 'art' or 'experimental' as in the context of '- games' wasn't mere apology: a euphemistic prefix to mean 'not actually functional yet' or 'reflexive joke here'.
There are plenty of unplayable Fluxgames which end in comedy, bathos, a soggy punchline, a wan non-comment on rules. Being worshippers of the glitch and the productive screw-up is one thing, making unplayable games another, a fairly disposable gag. But a charitable reading suggests that these are better approached as one-hit concept-toys or live, structured little performances rather than actual games (with all the normal expectations thereof). Alternatively, just pretend you're on The Island of Dr. Moreau for ludologists, and you are Dr. Moreau, stitching together a half-cobra, half-weasel, in a doomed attempt to create new life. It works for me.
Better still, copy-pasting rules without actually trying to construct formal games can have interesting side benefits, as we'll see.
Life of Brian
Without Fluxus, no Eno.
Eno, at the height of his wizardy powers, perfectly combined a playful rule-making with usefully self-aware work-making, resulting in stuff you'd actually want to hear, rather than merely an idea of how that might be constructed.
Standing aloof from the process of making (or in his case, partly kept apart by manual incompetence) is critical: you can't zag unless you catch yourself in the same old zig. Well-known pieces like Oblique Strategies (made with Peter Schmidt) are a cookbook of little cognitive or procedural disruptions to achieve just that. They have that classic Fluxus koan-effect of knocking you out of line, into somewhere different, just as the Event Scores intended. Obeying randomly-picked rules puts you into a game-space, a pleasurable or necessary loss of agency. Why be a player when you can be a pawn?
Clearly there's a lot more to Eno than son-of-Fluxus, notably a distinctly English flavour of cybernetics and a (not-especially-English) audio-erotic focus, but we'll save that for some other time.
Fluxus considered irritating + wearisome
Any collective is as good as its best people, and as bad as its worst.
This therefore, is a disclaimer written in twelve-foot letters of fire. Before you run to see what the web knows about Fluxus (plenty, but poorly distributed, a hairy mass of mildly contending histories) be warned that there's a vast mountain of negligible stuff out there: wingless poetry, less-than-zen moments, and a lot of immensely tiring self-reference.
Fluxus' best moments were more or less the early ones, and the movement never truly 'died' along with founder Maciunas, but more or less fizzled out. And as for quality control during the height of Fluxus, there wasn't enough of it.
The odd 'cc' mark - geddit? - on some pieces indicated George M's 'official' approval but - and here I speculate - fun and control were assumed to be from mutually hostile planets, or harmful to the groupish, anti-heroic stand Fluxus took. Still, it was the times, I'm told.
Mama, Weer All Fluxus Now

Why we're here: as I started by saying, it seems to me that the spirit of Fluxus is strong again.
Not so much just in a dusty, greyscale corner of the artworld, but out here where we live and work, surrounded by social toys, communications devices and (therefore) opportunities for engaging, networked, creative play; what the movement was all about in the first place.
This is due in part to having (the obvious bears repeating from time to time) a printing press, craft-shop, photo studio and edit suite etc on your desk. Fluxus made cheap tools work hard.
The recent interest by brands (naturally) in play, and playful event-spectaculars (or mainly sponsored documentation thereof, as above) now extending into group-gaming in general, is the next big wave of social media, being, I think, the things you do after you've said hello.
It's an irony that won't be lost on modern observers that anti-commercial movements like Fluxus have more in common with their notional enemies: notably a rigorously democratic instinct, albeit a twisted, art-addled version thereof.
What would have once been pure fluxstyle concept-art stunts and spectacles are now routinely inserted into culture at large by adland (compare this Honda spot (say) and George Brecht's Motor Vehicle Sundown for example) without anyone appearing to notice or mind.
What could be more natural and desirable than the playful transformation of the world, after all?
The Final Word

Elsewhere
Where else but Ubu?
The biggest Fluxus show ever mounted in Britain. I missed this, obviously.
Artpool.hu
A tiny flickr set featuring work you may not have seen elsewhere; at least, that's roughly the idea. I'll keep adding to it as and when.
* The part-time nihilists and priapic photoshop monkeys of /b [NSFW] are the logical apotheosis of Dada. Not interesting, in other words.
Artnotart site feat. assorted Fluxworks
Great post from last year by the magnificent Momus, which inspired me to write this one.
Comments [1]