Hide & Seek - Sandpit #10 @ICA
To be honest, I wasn't expecting this gaming event at the ICA to be quite as entertaining as it turned out to be. If you don't know already, the drill is this: you turn up, you play modern parlour games, go early if you want to get a good pick. Mostly it was an ARG-free zone, limited props, and no devices/ phones required. Good.
Best creation of the night I thought was the imperfectly titled but perfectly sly Ponzi by Ben Henley, a financial trading game where most traders are blind; one or more is aware that their stock (coloured beads) is worthless. A God-like Central Banker gets to intervene and interfere with market operations whimsically.
As I recall (drunkenly, before dropping my beads that is) the game needs a gentle tweaking for repeat visits, since a winning (or randomly non-losing) strategy should become evident after one cycle. Or not. Still: clever stuff.
We (being myself + Lovely Assistant) also played Minkette's entirely different (being vaguely theatrical and slightly bewildering) Prophecy Game earlier in the night.
Bewilderment may well be a minimum requirement of Fun, now I think about it, wired in somehow. Hand me that screwdriver there?
Yup, thought so.